Yellow Weed

Semi-sentient plant. Unaligned.    

Armour class 11          Speed 5’          HD 8D8 + 8        HP: 48  (Each individual tendril 8 HP)

Str 16 (+3)                 Dex 15 (+2)       Con 10 (+0)           Int 5 (-3)    Wis 4 (-3)           Cha 5 (-3)

Skills: Perception +1, Stealth +3 (+5 in poor light)

Damage vulnerabilities: fire, lightning, acid

Damage resistance: cold, bludgeoning from nonmagical attacks.

Passive perception 10.  

Attacks:

Tendril : melee attack +4 to hit 1D4-2 bludgeoning.

A successful attack has a chance of ensnaring the victim (ST vs Strength DC 12).  Characters ensnared suffer a further HP damage per round, and are dragged towards the scummy heart of the tendrils, where they will drown in 3-9 rounds.  Ensnared characters can again attempt to escape at disadvantage each round. 

50 XP